Welcome to the iGGi games showcase. Here you will find links to demos, videos and experiences developed by iGGi researchers.
Each year, new iGGi researchers develop games through game design and game development modules. In addition, each year iGGi researchers take part in game jams.
iGGi Game Jam
Uncover the homeland of lost civilizations using no other hints than how they named the world.
Younès Rabii (@Pyrofoux)
Spotlight on games developed by iGGi researchers as part of PhD's or research projects.
Adjective Game was developed for applied games research.
Collecting data with games introduces threats to validity in games. Adjective Game was designed to collect valid human-subject data while also being a compelling game in its own right.
It has been used to explore the effect of gameplay on the accuracy of game-collected data, finding a tradeoff with enjoyment.
David Gundry (@davegundry)
Game Development Module
Games developed as by iGGi researcher as part of the game development module for doctoral training.
A narrative game exploring the lonesome journey of a space probe through deep space, and the perspectives it finds on the way.
Dan Gomme (@dan_gomme), Younès Rabii (@pyrofoux), Kyle Worrall (@kjw_audio), Nathan Trouvain
Program & Workshop/Demo Co-chairs: Sahar Mirhadi, James Goodman
Poster/Buzz Chair: Prasad Sandbhor
Website/Marketing Chairs: Michael Saiger, Florence Smith Nicholls
Local Chair: Francesca Foffano
General Chairs: Debbie Maxwell, James Walker